Harold R Knight III
Rikki@roboticrainbow.com
http://www.roboticrainbow.com
OBJECTIVES
+Maintain consistency in all design for a more positive user experience
+Provide value, leadership, optimism, and a consistent work ethic to both team and employer
WORK EXPERIENCE
Robotic Rainbow Studios Company Jan 2018- Present
Artist/ Owner
+Creation and Self Publishing of video games and art.
Steel Paintbrush Frisco Tattoo Company Jan 2018- Present
Artist/ Shop Manager
+Artist and Management and check writing
On the Level Game Studios May 2011- May 2018
Art Director/Lead Game Design Artist
+Managed a team of three artists, one programmer, and one QA
+Created, designed, and wrote the company’s second and third titles released on Steam
+Designed game mechanics, levels, characters, VFX, wrote script, created audio SFX , music, and storyboarding for all titles
+Polished and implemented game mechanics, user interfaces, audio, animation, and more
+Tracked progress and made the necessary adjustments to ensure all deadlines were met
+Set up organization standards including project hierarchy layout and asset naming conventions for the art team and ensured they were followed.
Fine Line Tattoo April 2004- May 2011
Artist/ Shop Manager
+Worked as a tattoo artist building and maintaining a large clientele
SKILLS
Management, story writing, 2d art creation, 3d art creation, game design, level design, user interface design, audio programming, audio creation, animation, production, communication, organization, team leadership, creative problem solving, rapid prototyping, rapid idea generation, UV mapping and texture creation
SOFTWARE AND TOOLS SKILL SET
+Unity
+3d Studio Max
+Adobe Creative Suite
+Adobe Photoshop
+Adobe After Effects
+Javascript (Unityscript)
+Scripting in C#
+Scripting in LUA
+Atlassian Jira
+Adobe Premiere Pro
+Adobe Illustrator
EDUCATION
Self-taught with a lifetime of art experience and 20 years of experience in game development through modding and professional work
CONVENTIONS ATTENDED WHILE RUNNING BOOTH/REPRESENTING A COMPANY
+1998 The Frag 2 (predecessor to QuakeCon)
+1999 The Frag 3
+2001 QuakeCon
+2011 Game Developers Conference Austin
+2012 PAX Prime
+2012 PAX East
+2013 Comikaze Expo
+2013 Steam Dev Days
+2014 Pax South