Harold R Knight III

214-505-8809

Rikki@roboticrainbow.com

http://www.roboticrainbow.com

 

OBJECTIVES

 

+Maintain consistency in all design for a more positive user experience

 

+Provide value, leadership, optimism, and a consistent work ethic to both team and employer

 

WORK EXPERIENCE

 

Steel Paintbrush Frisco Tattoo Company                                         Jan 2018- Present

 

Artist/ Shop Manager

 

+Artist and Management and check writing

 

On the Level Game Studios                                                              May 2011- May 2018

 

Art Director/Lead Game Design Artist

 

+Managed a team of three artists, one programmer, and one QA

 

+Created, designed, and wrote the company’s second title third titles released on Steam

 

+Designed game mechanics, levels, characters, VFX, wrote script, created audio SFX , music,  and storyboarding for all titles

 

+Polished and implemented game mechanics, user interfaces, audio,  animation, and more

 

+Tracked progress and made the necessary adjustments to ensure all deadlines were met

 

+Set up organization standards including project hierarchy layout and asset naming conventions for the art team and ensured they were followed.

 

Fine Line Tattoo                                                         April 2004- May 2011

 

Artist/ Shop Manager

 

+Worked as a tattoo artist building and maintaining a large clientele

 

SKILLS

 

Management, story writing, 2d art creation, 3d art creation, game design, level design, user interface design, audio programming, audio creation, animation, production, communication, organization, team leadership, creative problem solving, rapid prototyping, rapid idea generation, UV mapping and texture creation

 

SOFTWARE AND TOOLS SKILL SET

 

+Unity

+3d Studio Max

+Adobe Creative Suite

 +Adobe Photoshop

+Adobe After Effects

+Javascript (Unityscript)

+Some C#

+Atlassian Jira

+Adobe Premiere Pro

+Adobe Illustrator

 

EDUCATION

 

Self-taught with a lifetime of art experience and 15 years  of experience in game development through modding and professional work

 

CONVENTIONS ATTENDED WHILE RUNNING BOOTH/REPRESENTING A COMPANY

 

+1998 The Frag 2 (predecessor to QuakeCon)

 

+1999 The Frag 3

 

+2001 QuakeCon

 

+2011 Game Developers Conference Austin

 

+2012 PAX Prime

 

+2012 PAX East

 

+2013 Comikaze Expo

 

+2013 Steam Dev Days

 

+2014 Pax South

 

 

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